![]() Raziel wrote: ↑ Wed 4:03 soundfile is obviously superior to everything else i've heard so far. But if there's an obvious bug with the old UHD, I'd be glad to take a crack at it. UHD hasn't really been updated in around a decade, FatBoy is my current project. If you send me a recording of the dissonant sounds in question, I'm willing to take a look. For such games, I'd recommend trying the "MT-32 Emulator" built into recent versions of ScummVM (aka MUNT). Not much I can do about that either a game is GM compatible or it isn't. It's amazing up until a certain part of the game where the composer used MT-32 custom patches, then it's a mess. This is especially true of Indiana Jones and the Fate Of Atlantis (Indy4). Thus most of SQ4 will probably sound better with a modern synth, but some of it may sound horrible. ScummVM can mostly convert MT-32 to GM for compatibility reasons, but not entirely. I'm not sure, I believe Space Quest IV was one of the games that was composed primarily for MT-32. Almost at the end of the credits, there is a strange and very ear-piercing "clank clankaclankaclanka" sound, like a wrong instrument or something. However, I have noticed some strange sounds, like in the Space Quest IV (PC) intro music. ![]()
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